Whack-A-Mole
Context
10 week project for GIX Hardware/Software Lab 1
My role: user researcher, product designer, software engineer
Problem
Traditional cognitive assessments are unengaging and induce anxiety, reducing accuracy.
Process
Throughout the quarter, my team conducted secondary research and early tests to inform a proposed solution. We presented the status of the project at 3 milestones, ending with a working prototype and demonstration.
Result
We created a smart whack-a-mole game that tracks user stats and heart rate, using a machine learning model to predict traditional assessment scores.